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Old Nov 06, 2014, 05:25 PM // 17:25   #1
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Default pve pet change

i like to suggest something thats in my mind for years now
it might be that anet wont take notice anytime soon, but worth a try

lets start:
i know pvp has strict rules (and pvp splits of skills), and pve got pve only skills cuz of the nerfs anet made to skills and hurting pve with it, but....

what if we wouldnt have our skills disabled with a pet in pve when the pet dies?
i'm sure pets will be used more cuz of it, and the ones who use pets (like myself) wouldnt suffer through our pets deaths

pets are mostly weak in pve, so disabling our skills when they die would makes it worse
without it, i'm sure more people can finally build around pets alot more

i hope i'm clear with my idea, if not, please let me know, and i'll try to make it more clear
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Old Nov 06, 2014, 07:20 PM // 19:20   #2
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I use pets in pve, if they die, no biggie for me..so my skills are out for a few seconds--I dont think this is why folks are not using pets.

I dont think this would change anything, sorry
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Old Nov 06, 2014, 08:21 PM // 20:21   #3
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not? all bits might help, and if they'd change it for pve at least, it'd be much nicer if you make alot of pet builds

i dont believe in "wont change anything", as i think there's always people being happy with less of such features in a game, especially an online game..... and in GW's case its more of a deal, as many dont accept you in team when you use a pet (unles you just level it, then less people care about it

and i bet more people are willing to try pet builds if they can use their skills while the pet just died
i heard many people say its annoying, so those many (and more who i dont know and never seen typing that, who like pets) will have a problem less

ps. this is just a thought i came up with, not to offend or defend like that, just making points i have, which i didnt think about earlier
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Old Nov 06, 2014, 10:48 PM // 22:48   #4
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The reason pets aren't really meta has nothing to do with the recharge on death mechanic. Mostly they suffer from the targeting issues that all melee heroes/whatever tend to have. Pet attacks on the whole tend to be bleh, energy costs can be prohibitive (NRA and RaO are 15e and 25e, respectively) plus Ranger bars could do with more compression. Pets are certainly usable - Enraged Lunge is a great skill - it's just the AI and other minor issues that let them down somewhat.
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Old Nov 07, 2014, 12:43 AM // 00:43   #5
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i'm not even talking about meta.....
see, meta means (as far as i know) that most people use it alot (or all the time)
i'm talking about people in general, people who also wanna use pets, but are annoyed by the disabled skills

pets arent that strong, so they die several times, and if you wanna combine your skills with pet skills, so that you dont only use a pet and thats it, you need to be able to use them

as i said: i've seen many people who felt the same, so many of them dont even bother trying
i do have pet builds (make em myself, like all other builds i use), and can say that it IS a problem

i'm not suggesting to make pets better in general, this topic is just about the disabling of skills after each death, which so many people hate

plz dont use the meta as example, thats just the few team buils on pvx, which they copy paste and brainlessly play the game without trying building chars and heroes from scratch.... mostly
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Old Nov 07, 2014, 09:26 PM // 21:26   #6
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As Marty mentioned, there's NRA and RaO for helping deal more damage and keeping them alive.

If you want to help them for "people in general" then they would fix what Marty said about their targeting issues.

You can also macro your heroes to use defensive skills like Protective Spirit on them.
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Old Nov 08, 2014, 08:38 AM // 08:38   #7
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wow, i cant even give my suggestions here anymore, cuz even something i think is annoying (and not just me) is no problem for GWguru

sorry to say this, but i have a feeling someone put a "annoy this guy by disagreeing with him" sticker on my back

i'm NOT talking about other suggestions, make an own topic for that

i was hoping noone would go idiotic by saying "they wont change it, dont waste your time on it" but i get something just as bad

isnt this topic about MY suggestion, instead of a topic called "is removing the disabled part the best way for pet builds, or do you have other suggestions?"

but nevermind, if this is the best i can get out of these forums with suggestions, i quit, bye
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Old Nov 08, 2014, 06:04 PM // 18:04   #8
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a few words for that.
1 yes you can still post suggestions--if you post people may reply with rebuttals you may not like, if you dont want that, then dont make suggestions.
2 ranger pets DO need to be reworked, however, the part that needs the reworking is not the down time and if anet is going to work on rangers there are other areas that they should focus on which need attention.
(3, yes, anet does not read these suggestions and since they mentioned they have no plans to do anything relevant with gw, and they can not use the suggestions listed here --or so they say....)
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Old Nov 12, 2014, 12:50 AM // 00:50   #9
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ok, i'll bite
i'll explain (i said this already)

i wanna make a suggestion which is about the recharge of all skills cuz of a pet's deaths
i want that to be taken care of, so i suggest that

if i'd have to think the way you do, i could be in a topic about henchies having bad AI, and say something like: use heroes, and buy merc heroes if you want more of that 1 prof

this is finding another solution for 1 problem, but MY bother is the disabled skills, NOT the petsystem itself (at least not in this case, even though i do agree it should be changed a bit for AT LEAST pve)

if i would say: let us have a (animal name) as ranger pet, you wont say something like "it'd be best if we get new pet skills"
1 is about the pet skins, the other about skills

so i'm making a suggestion, and get different suggestions instead of agreements or disagreements
and the disagreements i get here, are only cuz of ANOTHER topic/suggestion/problem, which is the petsystem, but still has nothing to do with the part i dislike of pets

if this doesnt make sense, i'll never suggest anything ever again, at least not here
i've had enough of people disagreeing with my ideas, and saying its bad..... while i dont see them make an MMO which has or had that idea i came up with to see its going bad, to prove me it IS wrong, instead of them DISAGREEing with me and just not liking that idea

anyway, i hope i made it clear by now, cuz i know my english isnt that good, but so many people i met understand most of what i say (not just in GW and not just on forums), yet here many seem to fail to understand (on GWguru)
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Old Nov 18, 2014, 01:18 PM // 13:18   #10
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The down system doesn't really bothers me, since its short enough as it is. But it really doesn't make sense. In GW1, Rangers don't really seem that "attached" to their pets, since while Beastmastery is an unique trait of rangers, its not standard to see/be allowed having always a pet like in GW2.

I find ironic how Anet created so many pets while not really caring that much about how they actually performed in-game.
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Old Nov 29, 2014, 05:02 AM // 05:02   #11
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I personally use a pet on my ranger, 4th legendary guardian, I dont use pet buffs like NRA or RaO or even HaO, my pet rarely dies(with good hero monks), the down time doesn't bother me when it does, while it's be nice not to have a "recharge", but the fact is, people would over use pets(like the MM pet team's from back in the day) to smash through PvE HM, you could have 4-8 pet body blockers+minions, just blocking stuff up, why your heroes spike/pugs spike/teams spike.
Pets if used right, make great lurers/body blockers as it is, theres plenty of ways to keep them alive if done rght.
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